I first got the software design bug in the 90s. My sister showed me how to make stuff in QBASIC, and soon I had created a journaling app, a personal library tracker, and of course, tons of games — from text adventures to space shooters.
25 years later, I still have a passion for the possibilities that lie at the intersection of human creativity and applied technology.
In the past few years, I have brought several consumer products to life:
Here are some of my articles/talks about UI/UX design:
In my spare time, I make video games, play music, and spend time with my family.
©2020, tom brinton